Project Timeline : January 2021 - February 2022
Role : UX Designer
Project based on weather app brief from Career Foundry
Tools Used : Figma / Adobe XD / Keynote / Google Fonts / Font Awesome / Icons8 / Pen and Paper
Problem Statement
Outdoor Enthusiasts are in need of a reliable, and easy-to-use weather-predicting app that they can use on the go in their busy day-to-day lives.
Solution
Creating a weather-predicting application that is reliable, and simple to use, this is will allow users of all backgrounds the ability to seek exactly what they need to keep them prepared for the elements. Incorporating a community aspect will bring life to the app, making it fun with great networking possibilities to share your experiences with others.
User Flows
Starting off with User Flows allowed me to think of the easiest and quickest way for a user to get to the end goal. I really wanted to keep things as simple as possible, especially as a weather app, there really is no need for distractions or unnecessary information that may take away from the key purpose of the application.
Wireframes
Throughout the iteration process, I made key changes to the design to keep it as simple as possible for the user to get to their desired goal. Here you will find some of my low-mid fidelity prototypes from the project.
Below you will find some wireframe work on the initial Onboarding Process for the Chuva App.
User Personas
During the search for appropriate personas, I learned a lot about people and their desired needs throughout their everyday lives. While at the beginning I had three primary personas, by the end of the process it made the most sense to combine some of the information since there were quite a bit of similar traits that each persona shared. I directed my focus to a single primary persona, while also pulling the important needs and frustrations from the other personas so that I could simplify the data I had to make my job easier.
Testing Process and Results
Implementing user testing is one of the most critical aspects of building a better design. I gained so much knowledge and insight from my participants by using card sorts, user interviews, and A/B Testing to learn about pain points or key features that the participants liked.
Final Mockups
It was really exciting getting into the more detailed designs through the Chuva project, I learned so much through accessibility requirements which really helped polish off some of the finer details. You will see some of the small adjustments that were made below along with some of the final mockups for the project,
Clickable Prototypes
Current Iteration
Version 1 Prototype